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Over in Allakhazam's Magical Realm, "Maia" brings to us this Pre-E3 2005 preview of Mythic Entertainment's Imperator...
Even More to Come:
There are many other aspects of Imperator which are still very much under development at the time of this writing. Some of the features still up in the air are:
A political system . Mythic wants players to have the option to be able to take an active role in helping other players and participate in a player political system.
Crafting. It is Mythic's intent that a crafter will be able to stamp a makers mark on any item they make so that it will be possible to see who made the item and at what level it was made.
Economy. There will be a unit of currency; there will be a player economy. However, money will not be as overwhelmingly important as it is in other MMOGs.
Death penalty. They do not want anything too harsh, but just enough punishment for death to add a bit of risk to missions.
Player owned property . The game will probably not have vehicle ownership, but with the transportation system in game it really will not be needed. It definitely will not have player owned spaceships, since Imperator is not a wide-open space flight oriented game. There are plans for player apartments and guild owned complexes.
In Summary:
Mythic Entertainment has obviously put a lot of thought and work into their next adventure. Not only has the Roman Republic been taken down a new path, but so has the MMORPG genre. Imperator is a true next generation game: where character centric development and skill based leveling replace the whack-a-mole treadmill we have become all too familiar with. Look for more information about Imperator to be released at next weeks E3 convention, and for the months to come before its release in Summer 2006.
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