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While not directly RPG-related, Gamespot is reporting on an interesting panel discussion at GDCE 2004 on the future of game development. Here's one of Peter Molyneux's points:You know, I think we’re in a difficult time for developers at the moment. It’s been a hard few years, for the independent developers especially and for the studio developers as well because exactly the same thing applies to them. I think that the key is for those projects that we know, or have some confidence in, [will become] a triple-A product that can sell exceptionally well, we have to put a lot of effort behind that. We have to put a lot of love and a lot of care and a lot of money behind those projects because they are going to be the blockbusters that carry on growing this business by 10 or 20 percent every year. But, the only slight snag with that is that we need an undercurrent of creativity to still be there, especially in the next-generation platforms. At the moment, what I’m worrying about is that a lot of the small developers whose ideas are still blossoming are being strangled by the financial environment, [as well as] finding it difficult to ramp up to the size that [they] need to be. There’s almost 300 people at Lionhead now working on a reasonably small number of products, and that is a lot of people. So I think there is this transition that we will get through. I think on the other end of that transition is having a number of small developers specializing in certain things. They are not trying to take on the whole of the game development process, they’re trying to specialize in little areas again and develop those, trying to become smaller studios that are special and unique rather than trying to do everything. |
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