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DBForge has posted an interview with J.E. Sawyer, Lead Designer for Icewind Dale II. Here's something for you:
Q: Since music is one of the last things done, what do you listen to when making/playtesting the game? Does what you listen to then ever change your mind about what kind of music you want in the end (like Kubrick with 2001)?
A: When making the game, I listen to all sorts of music. Unless I'm writing dialogue or making a new area overview, I generally don't use "theme music" to set the tone. After all, setting stats for a bugbear isn't monumentally creative work. When I was working on the Underdark areas, I think I was listening to a lot of Aphex Twin. For Kuldahar and the Jungles of Chult, I think it was All India Radio.
Generally speaking, the music I listen to doesn't influence the music I want in a game while I'm working on it. However, for BIS' next title, there are a few greedy requests I have had since almost the beginning. We'll see how those turn out.
Movies sometimes can influence how I see characters or how I manufacture their voices in my mind. One of the nasty characters in IWD2 was originally going to have the voice of an English actor. I wasn't too thrilled about the idea, since I think it's become pretty cliche and it didn't really make any sense. Instead, the voice actor I requested was Peter Stormare, a man with a very distinctive Swedish voice and accent. It took some time to get just the *right* level of accent into the final product ;), but I think it makes for a more interesting character. |
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