|Frictionless Insight has kicked up an interview in article format with Philip Rosedale, the CEO of Linden Labs about 'Second Life':|
Second Life is designed so that the game's residents provide the content, interactions and games that make the experience interesting. More importantly, Second Life supports an economic system that rewards residents for creating content, from objects that can be sold to whole islands with games. Of course, to run a nightclub or demolition derby, you'll need land. Fortunately, Second Life isn't bound by oceans that signify the end of available land. Each server maintains around sixteen acres of in-game real-estate, and servers can be tiled so that the world continues on in every direction. Should Linden Labs decide to open new servers in places such as Japan or South Korea, this setup could even create situations in which travelers cross cultural borders onto servers dominated by other languages and social groups.