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GameZone has conducted an interview with Dmitry "Zak" Zakharov, Project Leader of the WWII themed tactical RPG 'Silent Storm'.
Here's a snip:Silent Storm has been described as a true 3D game combining turn-based tactical combat and role-playing. Gamers know what the two mean individually, but how will those elements work together? What will the game play like?
Dmitry Zakharov: The two work together seamlessly, in fact it would be hard to imagine what Silent Storm would look like without both of them. The game focuses on turn-based tactics that Jagged Alliance and UFO fans will instantly recognize. Silent Storm also focuses on the flexible development of your character and squad members in ways that will enhance your tactical options, and emphasize the way you want to play. In simple terms, you have a wide choice of characters to place in your squad and many different ways to direct how they develop over the course of a campaign. This gives them bonuses in areas where you use them the most - you can develop a medic's combat parameters, for example, before developing advanced medical techniques, making him a more efficient fighter before focusing on his medical skills. |
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