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Josh Sawyer had a few things to say on the forums of Icewind Dale II.Josh had this to say about IWD2 being a competitor to NWN
IWD2 as competition for NWN? That's quite a compliment, considering that NWN has been in development for over three years and has over 40 people working on it.
Some explantion on how it is possible that LG paladins can be on opposite sites of the spectrum
I think you're ignoring that the fundamental concept of belief can put "Lawful Good" people on opposite ends of the spectrum.
Take Christianity and Islam. Arguably, both of these real-world faiths have moral codes that are lawful and good. However, each religion holds their soteriology to be the "right" one. For Christians, salvation lies in following the teachings of Christ. For Muslims, salvation lies in following the teachings of Mohammed. Regardless of how "lawful and good" any given member of the religion behaves, the faiths are ultimately at odds.
Similarly, Tyr and Ilmater in the Forgotten Realms both have paladins and are both Lawful Good. However, Tyr is the god of justice and Ilmater is the god of suffering. When given the choice between being just and merciful, the paladin of Tyr will probably choose to be just. When given the choice between being just and merciful, the paladin of Ilmater will probably choose to be merciful. However, both paladins can be acting in a lawful and good manner. Given trying circumstances, they could certainly be at odds.
Now who is the lead designer?
First of all: IWD didn't have a lead designer.
Of those listed, I, John Deiley, and Chris Avellone are still at Black Isle. The designers are listed in order of length of time on the project. Steve was on-board a month before I was.
Reg Arnedo designed the Severed Hand, though Chris Parker did the initial work. |
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