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GameZone has interviewed 'Fable: The Lost Chapters' Lead Designer Dene Carter about the challgenge behind porting the game from Xbox to PC.When Fable released for the Xbox, it marked a new direction in RPG gaming. There was actually personal consequence for action, a notion heretofore not at the forefront of the role-playing genre. Think about it – in most games you are tasked to go through a series of missions to kill a bad guy (as Richard Garriott is fond of saying) who has done nothing wrong as far as you have seen. You are slaughtering hundreds and the only repercussions are you get more powers to slaughter more.
Fable was a little more insidious. You were given choices – both good and bad, and the choices you made affected the way you looked. Sure, you fought and got scarred up, but if you made evil choices, you soon started to sprout horns and such. It was a breathtaking approach to gaming.
Until now, only Xbox gamers had the opportunity to experience that, but coming in September, Fable: The Lost Chapters will allow PC owners the opportunity to experience this rich world where the differences between good and evil are often physically defined.
Dene Carter, Lead Designer for Fable: The Lost Chapter (for Windows) talked with GameZone.com about the title. |
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