|
Site Navigation Main News Forums
Games Games Database Top 100 Release List Support Files
Features Reviews Previews Interviews Editorials Diaries Misc
Download Gallery Music Screenshots Videos
Miscellaneous Staff Members Privacy Statement
|
|
A review without a score of Warcraft 3 can be found at Frictionless Insight. Evethough there is no score one can tell they were pleased by it.The single player campaign is brilliant, tremendously fun, and honestly has some replay value. In multiplayer, the implications of WarCraft III's changes are still playing themselves out. Heroes in multiplayer are critical, powerful units, but don't inspire the same fondness, because battles are all one shot deals. Early gameplay involves frantically leveling up the hero by killing neutral critters and then using the newly leveled hero to attack other bases. The skirmish quality of the game means smaller groups, not massive armies. There are two things likely to be discovered as multiplayer continues. The interplay between heroes (powerful units with devastating spells) and defensive strategies is still being clarified by players. It also strikes me that ultimately the players of the Night Elves have the potential to invent bizarrely powerful strategies with combinations of trees, units and wisps. We'll see.
WarCraft III is a refined RTS with RPG elements that provides a long and intensely satisfying single-player experience. The game should have a long life among those who play against human opponents, or just want to fight the AI on myriad scenario maps. Everything about WarCraft III is refined, though I would have enjoyed the elimination of more aspects of micromanagement. Even so, this game is tremendous fun, and does the series that has garnered such worldwide popularity proud. |
|
|