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Breaking the rules in MMOs @ GameZone

(PC: MMORPG) | Posted by Dhruin @ Sunday - March 05, 2006 - 06:30 -
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GameZone has an editorial on players taking advantage of exploits, with a specific example from EQ2:
When SOE announced EQ II’s PvP servers, they had the right idea. This was going to really bring about some solid ideas, with a PvP range-level cap – meaning you cannot attack a player ‘x’ amount of levels above or below you, depending on the zone. Why? For starters, a player outside that zone range is hunting within their level (presumably) and if Player A is 15 levels, or more, above Player B, then the latter has virtually no chance of winning. When Deidra one-shot a wood elf – 26 levels below the mage's character – standing on the docks in the Thundering Steppes, the person behind the character was not only violating the game’s rules but exploiting a bug in the program to make the game untenable for a younger player.
 
 
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