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Gamer's Hell has conducted an interview with Richard Cheung, programmer at Freeform Interactive LLC, about their shooter/RPG Purge. Here's a bit for you:
What is the FPS / RPG ratio in Purge?
It is about 60% FPS and 40% RPG. The RPG elements are mainly in character customization, NPCs, experience points, and leveling. There is no "continuous-turn" aka "fake real-time" combat in Purge -- where combat is mathematically generated. That is one of the reasons we created Purge. We found that style of gaming tedious and dull. You might as well turn on "auto-attack" and watch TV. Purge is about "I did it" not "my level 50 character did all the work". |
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