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The peroxide forum has some nice tidbits. A forum thread on whether or not ERA should be a free game, turned into an interesting chat with the developers. Telemachos posted a link to a document describing the way they script their dialogues along the way. The document contains one (not very recent) screenshot of one of the models in de dialogue engine. Furthermore Telemachos gives an update on how they are getting organised. Here is a sip:
The game is not "just around the corner" (...) But things are starting to really shape up.. we're getting ready to start a full-blown production very soon. Remember that until now we've all been working on this in our spare-time only. Some had jobs, other had studies to tend to... furthermore we were spread out all over Denmark (not to mention our members from other countries).
Just yesterday Carsten and myself finished our final exams at the university! So we now have our Masters degree in computer science and are officially unemployed
Zeegate and Stone have also finished their education / quit their old jobs.. so they are also available for fulltime production.
Also all danish team-members have moved to Copenhagen, our capital city, and are now ready to work fulltime, together in an office.
This is a very important step for us! It means that we can move production from the rather unorganized sparetime efforts to a scheduled work-day. You can expect things to speed up significantly because of this
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