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Italian site RPGPlayer has conducted an english interview with BIS' producer Chris Parker. The main part of the interview deals with Lionheart:
RPGPlayer: In Lionheart, Will you give importance to thinking/reflective quests? I mean the quests you can solve with dialogs and not only with fights? What do you think of the current rpg trend of creating more action oriented games as opposed to thinking/reflective games oriented towards the solution of puzzles?
Black Isle Studios: "There are a number of quests in Lionheart which you can solve purely through the use of dialogue skills. In fact, this was one of the things the design team was quite keen on during development.
I think there is a market for both action-oriented and the more hard-core types of CRPGs. There are plenty of people that don't want the complexity of an in-depth RPG like a Fallout or Torment just as there are people that cry because Diablo is labeled as an RPG even though you spend so much time fighting. I enjoyed all three of those games quite a bit, but each had their own unique experience to deliver, and so I think each is important in its own way. I think all these types of games will continue to get made, some will be great and some won't. I don't think there is a trend that steers toward action based RPGs. I just don't think there has been an abundance of great story based ones - and to be honest, there never really has been.
I believe that any hard-core RPG should have multiple ways to solve quests. And I don't just mean that there should be a combat and a dialogue solution. There should be at least three if not four solutions to each type of quest depending on the type of rules system that you are using." |
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