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Next, please. Ok, so you've got a preview of Disciples 2 - Dark Prophecy? Never mind, lots of sites suffer from this nowadays. What's your name? Gamespot? Well, let me take a snippit to see if this is a serious condition:
As in the previous game, your heroes will need to do a lot of traveling to accomplish their missions. Disciples II's maps are generally larger and have more items and monsters on them than those in the previous game, and thanks to the game's higher native resolution of 800x600, as well as different choices by the game's artists, Disciples II's maps look more colorful than those in the previous game. In fact, it might be easier than ever to mistake Disciples II for Heroes of Might and Magic at a glance, especially since the two games will be released around the same time. But in previously released Heroes games, monsters never actively wandered the map, nor did they pursue your party--they'll do both in Disciples II. We've already seen some examples of monsters moving across the map to ambush parties or block their paths. Monsters won't be the only things that'll act on their own in Disciples II; the game will feature other random or scripted events that'll take place over the course of a scenario, such as certain dialogues or even the appearance of a free allied unit that will join your cause. |
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