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Gamespy keeps on posting E3 goodies, the latest one is a Fable preview (I have had a look at the trailer yesterday - quite impressive). Here's something from the preview now:
The combat and magic system also offers what has become traditional action-RPG fare. The player can choose a weapon that he wants to use regularly. The more it is used, the more proficient the character becomes in using the weapon, allowing such things a finishing moves and additional "flourishes" that provide attack bonuses. Magic works in a similar way. The more certain spells are used, the stronger they can become. A simple push spell could eventually become powerful enough to push the skeleton from a person's body. A simple slow spell can grow in power to allow all time to be slowed except for the player. Some other spells include drain and berserk (infer from those names the traditional RPG style effects). |
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