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Mimesis Online Developer Diary, part
2
Mimesis
Online from Polish Developer Tannhauser Gate, is a role-playing
game which transports you to a world where the borders between
reality and illusion do not exist. An unimaginable catastrophe
on a cosmic scale transformed this world, playing havoc with
the natural order of things, twisting everything, even time
itself, wiping out civilisation as we know it. For the Universe
itself, everything changed and nothing changed - a new order
was established, one where entropy rules, without intelligent
beings working to hold it back. The beings who survived the
catastrophe have tried to rebuild their world, each in their
own way. They once again want to enforce on the natural chaos
their order, their ways - authority, money, prejudice, cruelty
and conviction of their own superiority. Once again, they
are showing the unlimited ability of intelligent races to
adapt and survive. The forgotten civilisation is waking up
and slowly but surely emerging as the "new" civilisation
- and how similar it is to the old one.
On a regular basis we will feature a
developer's diary made by the Mimesis
Online development team. In this diary Derek Handley,
one of the staff writers tells us how they came up with the
name Mimesis.
Part 2. "What's in a Name?"
May is a beautiful month in Poland. After the uncertainty
of April, where sun and gentle breezes can give way to snow
in the space of two days, it's a pleasure to have the brilliant
blue dome of the sky above you, and the sun on your back.
I'm going to make the most of the good weather this weekend
- the mountains are a joy to behold right now. Besides, the
fresh air will get the old creative juices flowing, and that
will help with work on the revised version of the Riven, one
of the player character races. They're undergoing some changes.
Change is something that goes on a lot during the evolution
of a game, or of any creative project for that matter. Because
we only ever see the finished product, we could be forgiven
for thinking that what it looks like when it reaches our screens
was the same way it looked when it was first made. Which is
far from the truth. So many things undergo changes - races
come and go, powers and skills are added, dropped, and added
again, all in the name of reaching that most elusive of creatures
- perfection.
"Mimesis Online" is no exception to that rule of
change. Right from the start of its existence as a game, it
had to put up with being twisted and tweaked. It even had
to change its name.
I told you about the film origins of the game - the film was
to be called "Exodus", and that was the name of
the game too, in the early days of the project. "Exodus
Online". A game set in the far, far future, in a world
a few hundred years after the end of a galactic war. The film
told the story of that war, and ended with the destruction
of reality as we know it - a cosmic-scale event that resulted
in elements of several realities finding themselves in tentative
co-existence in one universe. The game was to tell the story
of that "new universe", as the beings in it tried
to co-exist, and deal with the new order.
Now, "Exodus Online" sounds fine, but it wasn't
much of a description of the game. "Exodus" fit
the film - it was to begin with humanity finally being able
to leave the confines of the Earth. Humanity's exodus from
the Earth indirectly led to the situation which exists in
the game, but the title just didn't fit any more. So it had
to go. To be replaced by...
Not so fast. I don't know if any of you have ever tried to
do your own comic, or film, or book, or start your own band,
but if you have, I think you can imagine what the name change
process looked like. The people involved around a table, bouncing
ideas off each other. The ideas getting sillier as the evening
goes on. Someone opening a dictionary at random and throwing
words out. "Let's call it Scoliosis Online." "What's
that mean?" "I dunno, but it looks good..."
"How about calling it 'Hot Babes in Skimpy Bathing Suits
Online' - that'll get people interested..." "I'll
pretend I didn't hear that...Nameless Online?" "Hot
Babes! Hot Babes!" "Stop that, it's silly.."
"...Online."
Anyway. Marcin called a halt to the meeting for a while, and
that's when he started thinking about what the name should
mean. The game is about creation...about survival...about
trust...about an entirely different world. A new creation.
And a little light bulb came on in his mind. There was an
article he'd read during his student days...
After digging through piles of old notes and photocopies,
and reading through the half of them, he found it. An article
touching on Aristotelian philosophy, and specifically the
act of creating a world, a new reality - Mimesis. And that
name stuck.
Now that wasn't the most important change the game went through
in those days, but on the other hand a name can be an important
thing - it gives a thing form somehow. Mimesis Online by any
other name would still be a computer game, a labor of love,
a far future scenario and a picture of a completely new world...but
it wouldn't be the same somehow. There's a similar story related
to the naming of the Skirros, the only player character race
to be there from the very start, but that's for another time.
So I'll leave you, wondering how many of you would be reading
this if it was the developer's diary for "Hot Babes Online"...
Take care all.
Derek.
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