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Another interview has popped up, this time at Shack News. Here's a snippet:Shack: Tell us about Titan Quest's editor. Michael Fitch: The TQ editor is really an amazing piece of technology. It uses a combination of height-mapped terrain with tiled pieces that auto-stitch into the mesh, so you can create these really organic-looking landscapes that have all of the sharp three-dimensional details like cliffs and overlooks, without the texture stretching of traditional height maps or the repetitiveness of traditional tile systems. All of the textures are also dynamically blended, so you can literally “paint” the opacity of a road texture to let the grass underneath show through more or less, and the grass actually grows up in the cracks of the road first! And when you walk across the grass, it moves, which is just a really great effect. Since all of this is done [semi-automatically], all you have to choose is which textures you want to use and paint them on the landscape, and you get these incredible looks that would normally take hours of painstakingly placing objects or producing new transition textures. I can’t wait to see what the mod community does with it, as I don’t think we’ve ever seen a tool that’s this easy to use but also has the amount of power and flexibility to produce detailed environments. Read the rest here. | Source: Shack News |
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