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Icewind Dale II Forum Update

(PC: Single- & Multi-Player RPG) | Posted by Myrthos @ Friday - May 31, 2002 - 07:11 -
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| Game Info | Rate this game | Homepage | Screenshots
A small bit from the IWD2 forums.

    The Delay

    Some comments about the delay:
    Feargus Urquhart
    In the case of IWD2, Interplay did not create a date out of thin air. Black Isle set the original date for Icewind Dale 2. When we let Interplay and Vivendi know that we could not meet that date - that is when things became complicated. At that point, it takes a while to pick another date that works right for retail. So, during that time, we can not say what the date is going to be, because no on really knows. Unfortunately we are still in that no man's land.


    Josh Sawyer
    A few months ago, I thought by now that I'd have enough money to buy a 1971 VW Karmann Ghia. Then my car needed a fuel pump and an oxygen sensor. Then I moved and had to buy a bunch of new furnishings for the place. A few months ago, I was quite certain I would have the money for that Ghia. But I certainly don't have the money for that Ghia now, despite my best estimations.

    My concern is getting the game done well and at a brisk pace. Pre-orders and collectors editions are the furthest thing from my mind. To be honest, I don't understand why most people pre-order when they can probably get a title

    Dave Maldonado

    Mordenkainen's sword like GB2 or IWD
    As in IWD (wielded by the caster)


    The interface
    I believe we decided to run along bottom because when it ran along the side it ended up being a bigger hassle to move between the interface bar and the environment. It was a positioning thing... I believe that preliminary tests showed that one generally ended up having to move the cursor shorter distances when it was along the bottom rather than the side. And since it's so small and the resolution is so high, the view 'lost' is fairly negligible.

    You may note that that the interface bar consists of two halves, too; a sort of top and bottom bar. One (either one, actually) or both of these can be hidden and revealed at a key-press.

    In addition, all of the action buttons are customizable: you can select a spell, a skill, a quick slot, a special ability, the skills button, an ammo type, the divine spells button, etc. etc. and turn it into a button. SUPA-HANDY. ^_^ You do this customization set-up directly on the interface through a series of right and left-clicks; there's no fiddling around in some other menu somewhere.

    I believe that right now 'H' hides and unhides everything, while 'Y' toggles between both bars, only bar 1, and only bar 2.
 
 
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