Friday - what would it be without the Morrowind site update? The latest one is a rather lengthy team diary, called Industrial Magic & Light, from programmer Steve Meister that discusses Morrowind's magic system in detail and offers up a number of new screenshots. You can find it at the Morrowind site. Here's an excerpt:
Schools of Magic
In Morrowind, the Schools of Magic are Destruction, Alteration, Illusion, Conjuration, Mysticism, and Restoration. These govern the successful use of Magic Effects. They correspond directly to magic skills by the same names. The higher your skill in a particular magic school, the greater your chances of successfully casting spells with effects in that school.
Magic Effects
The fundamental basic building block of Morrowind’s magic system is the Magic Effect. There are over 130 different magic effects in the game. These include effects such as Resistance to Poison, Fire Damage, Levitate, Telekinesis, and summoning Daedra or bound weapons, as well as effects that modify attributes, stats and skills. Each Magic Effect has a variety of settings that you can view or modify in the editor, including the Magic School the effect belongs to, the base cost (in Magicka) of the effect, whether or not the Magic Effect can be used for spellmaking or enchanting within the game, particle texture and effect icons, visual effects and sounds, and lighting, speed and scale information.
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