Just 4 more day until Dungeon Siege is released, and ActionTrip brings you a last minute preview (or first minute review) of the game. Here's something about video (superb, as they say), and audio (hm, well..):
Graphically speaking, there's nothing more that can be asked for. The world is fully 3D-rendered, with each individual character and monster being rendered between 600 to 800 polygons each. With a resolution that goes up to 1024x768, the environmental effects are not at all diminished, and frame rates are smooth - even on my mid-range system. But be prepared for choppy play if you just meet the minimum requirements. The camera is capable of 360 degrees of motion, allowing you to view the action from any angle, including zooming in and out as necessary. Transitions between exterior landscape and interior dungeons are flawless and uninterrupted. There can be a problem with the camera positioning when your party is standing in a doorway, but with the ability for quick rotation, it's easily corrected. Spell effects are impressive and varied, with about 140 different spells available for your magical pleasure. The eye candy abounds here - if ever there was a reason to upgrade your video card, this is it.
The audio, on the other hand, is just merely good. The player is not drawn into the game with audio alone - the sounds of melee combat have been done better, and most spells just don't have that sound that makes you cringe upon casting. The best effect, in my opinion, is the archery sounds. Having a firing line of 5 people with bows all zero in on one target at the same time and having that whoosh of the arrow whizzing past multiplied by 5 is just so deeply satisfying. Other than that, there's really nothing that stands out in regards to the audio. Overall, the game received a score of 89%. |