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LotR: War of the Rings Preview at Actiontrip

(PC: Single- & Multi-Player RPG) | Posted by Rendelius @ Tuesday - January 21, 2003 - 13:53 -
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ActionTrip has a preview of LotR: War of the Rings, and upcoming RTS/RPG hybrid set in the Tolkien Universe. Here's a part of what they write:
    The development of Lord of the Rings: War of the Ring is still quite far from its finishing point, so we cannot comment anything on the game's specifics just yet. The developers still have to unveil more details about the storyline and how they plan to portray some of the crucial characters from the books. For example, characters like Gandalf, Aragorn, Saruman, Theoden, Faramir, Lurtz, and others, would be perfect for hero-units. But, for the moment, all we can do is speculate on the subject. A couple of things are certain though. The game will be taking place in the land of Middle-earth, during the early years of the Third Age, where you are able to endeavor two huge single-player campaigns. Players are offered choice between good and evil - presumably, a choice between the forces of Mordor (or Saruman's Uruk-hai warriors) and the armies of Rohan and Gondor. By the way, most of the units in the game will be gifted with their own fighting abilities, which the player can use during combat. Presently, we don't know how magic abilities will jump into the picture, but we were informed that they are an important part of the gameplay. Besides magic and fighting abilities, it is known that players can advance their units' experience throughout the campaigns (exp. level 2, level 3, etc.). Anyhow, the massive scope and complexity of Tolkien's Middle-earth creates a fabulous foundation for diverse units. Just think of it: players could assail the walls of the White City with trolls and catapults leading the Black Captain to glory. Or, perhaps leading Aragorn, Legolas, and Gimli through the Paths of the Dead, eventually joining the soldiers of Gondor and Rohan to protect Minas Tirith… Sweet! Whichever way you imagine it, the scope of the story simply cannot fail.
Source: ToTheGame
 
 
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