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In a recent interview regarding the Game Developers Conference 2002 over at NVidia's website, Chris Taylor talks about the Geforce arhitecture - and then there is this paragraph:
Taylor is already thinking about how he is going to use NVIDIA graphics to push the boundaries even further on Dungeon Siege 2. "The art team is already putting things together and I saw some early concepts of things we're doing to take advantage of NVIDIA's technology; we're driving the polygon count up, we're increasing the texture density and the resolution, and this stuff is going to be just incredible. The visuals all game developers wanted are finally here." Hmmm.... |
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