RPGDot Network    
   

 
 
The I of the Dragon
Display full image
Pic of the moment
More
pics from the gallery
 
 

Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement


 
Hellgate London: Community Q&A @ Hellgate Guru

(PC: Single- & Multi-Player RPG) | Posted by Dhruin @ Tuesday - March 14, 2006 - 07:26 -
Top
| Game Info | Homepage
Hellgate Guru has a Q&A with Flagship's Community Manager Ivan Sulic (useless triva: Ivan used to head up PS2.IGN) answering community questions:
18. One of the goals Guild Wars had when making instances of the world was to make the environments more interactive and fun to play in. In Hellgate I have read interviews that says that there will be random generated events while playing the game; such as a NPC's wanting help from a demon attack and such. Can you tell us more about these different kinds of events, will there be events that affect the environment? Like for example pushing a button and a cannon will shoot through the wall making a way for the character or the character have to place explosives on a bridge before masses of demons rushes over it.

We do have emergent events planned. Most that I've seen revolve around assisting spontaneously generated NPCs unattached to assigned quests or tasks... Players may stumble upon a group of struggling survivors and provide escort, or they may help fend off an attack, or they may seek out a lost child. It's all that sort of thing. We don't have any environment interactions planned, however.
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.