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German gaming site Zocks.de has an interview with game designer Alex Mishulin. It's in english, and here's a part of it:
ZOCKS: Can you tell us a bit about the Game-Interface?
Alex: The most important interfaces for the adventure game mode are shop interfaces, and we worked a great deal to make them simple and functional. In the spell shop interface you not only can replace spells in your hero's spell book with those from the shop one by one, but also take as many spells from the shop as you want and see their total cost. As a result you won't have to calculate it in your head - this would have been rather frustrating given the large number of resources you have to sum up. If you see that you cannot afford all spells you have taken, you are free to return some back to the shop without losing any resources - a vitally important option. Another convenient thing is that you can see a cost of one rune for the selected spell in the shop. It will save you from a predicament of buying a spell that you cannot afford using, because its runes require resources that you lack. The rune shop interface is also very convenient. You can buy runes for the selected spell one by one, or fill out the spell with runes to the full. Usually the limit for one spell is five runes, but there is a special skill that allows your hero to carry up to 15 runes for each spell. You can also fill out all spells in your spell book to the brim using a special button. It will make all your spells carry 5, 7, 10 or 15 runes depending on your "Resources" skill, no matter what were their initial charges. Likewise you can return runes to the shop - one by one, all from one spell, or the entire stock of them. You will also see the total bill of your purchase. This is especially useful when you have to decide which spells you can afford to fill out with runes. The combat interface is as intuitive as possible. You can see a hand of your hero with spells that were randomly selected from a hero's spellbook for the current turn, and you also know how much spells your enemy has on his hand. To cast a spell, you have to double-click on the spell icon. You can also see how much ether points are available for you and for your enemy during the current turn. You can view all enchantments that work over your own and enemy creatures, and see your own and enemy creatures that have been killed. There is also an auto-combat button that spares you repetitive actions if the result of the combat is already clear to you. There is also a 'surrender' button, although you cannot leave the battle without losing your hero. |
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