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IGN.PC joins the ranks of those sites posting a Dungeon Siege preview. As usual, we are presenting you a little bit here:
Heading out on the path to Stonebridge, you'll be struck by how amazingly beautiful the world of Dungeon Siege is. Everything's rendered in remarkable detail. From the initial farm where you begin to the town of Glacern where the beta ends, Dungeon Siege is packed with enough detail to fill a shelf full of lesser games. Trees and flowers are realistically scattered about the landscape. The various leaves and petals on the flora of the world are distinct and detailed. Rope bridges, waterfalls and hidden grottoes are added surprises that you'll have to look for but are well worth the effort it takes to find them. The night and day model is also supported by a pretty believable rain effect.
But the game's not called Forest Siege. Every so often in your travels, you'll be obligated to travel through deep and dark dungeons that wind and twist their way under the ground. Transitioning from the upper world to these dungeons is seamless. The dungeons are the home of undead skeleton warriors and a whole batch of arachno-trash that grows more and more frightening with each encounter. The spiders come scurrying down the webs against the wall and the half-human/spider monsters burst from cocoons lying on the floor. |
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