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77% is what HoMM4: TGS gets in a review at IGN.PC. The summary lists the pros and cons:
There's little better than a beefy expansion for a game you love. With this one you're not only getting the much needed multiplayer code, but you're getting a very well-developed series of campaigns that, by themselves, are plenty of entertainment. You can get quite a bit of mileage out of this one and, since the campaigns are so tied together, there's more incentive to play them all.
I'm a bit irritated by the inconvenience of the multiplayer front-end but I'll take what I can get. The lack of players is something we can't do anything about but we assume numbers will swell the longer the game's been out. Perhaps it would help if there were more multiplayer maps to begin with.
Call me ungrateful, but after those two big additions, I still want more. The game disappoints with a lack of new heroes and new units. I still give this one a recommendation to fans of turn-based fantasy strategy games. Disciples II has better graphics and Age of Wonders has better empire elements but Heroes has them both beat on tactics and adventure. |
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