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Italian Gaming site GamesReview has interviewed Raymond Muzyka and Greg Zeschuk, together with Neverwinter Nights Producer Trent Oster. This is something about how they deal with cheaters in the game:
GR: With the great deal of freedom you assign to the server hosts, have you implemented any features to protect players from cheaters?
Trent: The ultimate security feature will be a live DM. A live DM can boot any player at will and add that player to an ignore list, effectively banning the player from that game server. Other security features include the basic game architecture, which is Client-Server based. The entire game happens on the server, with the client merely displaying the visuals and collecting user input. If a player hacks the client, they have no effect on the game as it is run on the server. Additionally we have server-based characters, which are created and stored only on the server. You never have direct access to these characters and so you never have any opportunity to cheat them. |
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