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A preview of Neverwinter Nights has been published at IGN.PC. It's based on their hands-on experience when visiting in Canada, and here's a bit for you:
But the first thing to do is look around at the surroundings. BioWare's provided three different camera schemes for you here. The basic top-down camera grants you a view much like that of Baldur's Gate. The main difference here is that you can rotate, zoom and tilt the camera through a surprising range. A chase camera follows closely behind you (though with a slight top-down orientation). The final mode is called stiff camera. This grants you a more shooter-oriented movement scheme. Although all three views are practical for different tastes and circumstances, the top-down was the easiest and most adjustable.
As you're moving the camera about, you'll have the opportunity to appreciate the new engine. You can see most of the details and effects in the accompanying screenshots but I will say that the graphics are quite nice. Having seen the early screens of the game, I admit I was dubious. And it certainly didn't seem to me as if a game that's been in development for five years could still be one of the leaders in its genre in terms of graphics. It's only recently that RPGs as a genre have begun to really compete with the level of graphics found in the top tier first-person shooters and Neverwinter Nights definitely continues to raise the bar in terms of detail. |
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