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GameShark's James "Prophet" Fudge reveals his rather unimpressed review re D.W. Bradeley's Dungeon Lords...
Dungeon Lords could have been one of the best action role-playing games of 2005. It had everything going for it including a seasoned development team and a lead designer that has created some of the most popular computer role-playing games of his era in the form of D.W. Bradley. But from concept to creation all the way to completion, Dungeon Lords turned out to be an unadulterated mess. What was finally released to retail comes across as an unfinished, half-hearted buggy disaster. That isn't to say that the game is entirely worthless. Underneath all the bugs and missing features is a fun game, but getting past the game's shortcomings is problematic.
The game was billed as a role-playing game geared towards action fans with simplistic controls, an almost arcade like magic system and twitch based combat. What consumers got was a game that didn't seem to work very well, crashed on some systems and had all kinds of bugs with the main and side quests that saving often proved to be the mantra of the hour. There are so many problems that this game that I could write about right that it would take up the space of two reviews, but I'll focus on just some of the more glaring mistakes that were made.
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