Alexx Kay from Irrational Games has penned a dev diary for PC.IGN, discussing balance in FF vs The Third Reich:So, how do you balance a game as complex as Freedom Force, with dozens of power types, and millions of possible combinations? You start with a process I like to call "iterative abuse." In brief, this consists of figuring out ultra-powerful character types, fixing the loopholes that allow them, and repeating until you can't find any more abuse cases. It's likely that the gaming community at large will find one or two that we missed, but our hope is that we can catch most of them before letting the game "into the wild." I should point out, also, that the balancing process is ongoing at the time of this writing. The examples I give may well be superceded by the time the game is finished. |