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The second Armchair Empire article today is a preview of Lineage 2: The Chaotic Chronicle. Here's a snip:Like any self-respecting MMORPG teamwork is the order of the day, and Lineage II will be doing everything it can to enforce this by incorporating a clan system. Basically, a group of players team together and select a leader to call the shots. From there it’s off to gather new recruits and conquer the land. Interestingly, just because one person is chosen to be the leader of the clan he or she doesn’t necessarily have to make all the decisions themselves, as they are given the option to decentralize the decision making process. This could come in handy for larger clans that cover large territories where having a singular leader could prove cumbersome. Bare in mind, though, that poor decision making can cause dissension in the ranks. Clan leaders aren’t all-powerful in Lineage II, as the game goes by the philosophy that every member of the clan has something valuable to bring to the table, and if they’re unhappy with their leadership it’s well within their rights to revolt, or form alliances with other clans to oust the leader and his loyalists. Clans will have the option to form alliances as well, allowing them to join forces against powerful rivals, dominate larger territories, or to stage coups. On top of this there will also be clan quests that can increase the level of the entire clan helping them to become a force to be reckoned with. |
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