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HomeLan Fed has conducted an interview with Duplex' Marko Dieckmann about his company's upcoming MMORPG Face of Mankind.
Here's an interesting snip:HomeLAN - How will combat and Player vs. Player be handled in Face of Mankind?
Marko Dieckmann - Combat and PvP is implemented into the storyline. Player vs. Player fights are always allowed, but only missions can improve your experiences and increase your current rank stage. Players do not gain any advantages running around and killing innocent people. Everything, and I really mean "everything" will be part of the story that all players will contribute to. Law Enforcers of the L.E.D. will have the task to protect the streets from senseless violence. If you kill someone outside a mission, these kills will be seen in your status summary, so everyone can then see your reputation. This could be an advantage to maybe joining a clan, but a disadvantage if you want to join one of the governmental institutions because they will have set alignments. So, the combat and PvP cannot be totally separated from roleplaying in FoM. In other games it is possible to increase your experience and skill levels by simply practicing them. This is not the case though in FoM because experience points are only ever collected on the completion of missions. The number of experience points gained depends on how successful a mission was. You also will not get too powerful in the sense of abilities if you climb to the highest ranks. There will be more responsibility, the chance to lead one group or more and of course some special abilities that are only available to specific ranks. Finally, your combat results will depend on your real abilities and tactical knowledge. |
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