Below 10: A Developer Profile
Larian Studio's: Frederik de
Caster
Set in an all new fantasy universe,
Divine Divinity takes the player on a fantastic quest in a
land torn apart by corruption and dark magic. Throughout his
journeys the player will get the chance to develop his character
as one of six character types and meet a variety of people
and fantastical beings. By combining the best features of
the RPG genre, and introducing a lot of new features, Divine
Divinity will appeal to both hardcore and new RPG players.
Below 10 is a series of developer profiles where we try to
establish a small profile by asking less than 10 questions
to a team of developers. This edition features story
editor, Frederik de Caster.
1) Tell us about yourself. Who are you and what do you
do at Larian Studios.
I
am Frederik 'Fredric' De Caster, and I am 20 years old,
which makes me the youngest member of the Larian Team. I
started working for Larian Studios in Januari 2001, originally
as a world-editor but after a few months I became a story-editor.
Mainly I am working on the main story in Divinity, but I
am also responsible for several side quests. Since I used
to be a world-editor some parts in Divinity's world were
also made by me.
2) What is your typical working day like?
I usually start working around noon, until (very) late
at night. It is hard to describe what my typical working
day is like, since being a story-editor is quite a versatile
job. It involves world-editing, usually only minor changes
such as creating an object needed for the story.
I also have to write dialogs and monologues, focussing mainly
on content since grammar, vocabulary and such is being handled
by our writers. The largest piece of the pie is of course
the scripting, which involves making npc's walk
somewhere, responding to the player's actions by for example
making an npc attack him after the player insulted him in
a dialog. And a whole lot of other things.
Sometimes of course I take a little break, during which
I watch a Simpsons or X-Files episode, and eat a whole lot
of junk-food.
3) What did you want to become when you grew up?
I really didn't know what I wanted to do until I was about
16 years old, when computers started taking over my life.
I became better at programming, played a lot of games, ...
I was spending a large part of my free time behind my pc.
At that time I realized that a future career would need
to involve computers, preferably programming. Working as
a programmer or an editor in the game industry was of course
a big dream.
4) What are your favourite games and what are you playing
now?
My favorite types of games are strategy games and role-playing
games. My all-time favorite game is Ultima Online, for 1
year and a half I was playing it every day for several hours,
even entire nights. The last game that I really enjoyed
was Max Payne. I also enjoy board-games such as Axis &
Allies a lot.
5) Where does your inspiration come from?
From all the games I've ever played, movies I've seen,
books I've read, things I've done, ... I could keep on going
here, just every day things...
6) What is the coolest feature in Divinity for you?
The high interactivity, I've never seen anything like it
in any other RPG. In other games such as Baldur's Gate there
is a nice scenery but it doesn't do anything, Divinity has
that nice scenery as well, but it is completely interactive.
This means you can move chairs around, break bottles, throw
around rocks, ... I think a lot of of gamers out there will
very much enjoy this feeling of freedom in the game.
7) Which feature that hasn't made it into Divinity is the
one you will miss most?
The fact that the party members aren't in, they would've
been a cool additional feature. But due to time constraints
and hard to overcome problems we were unable to put them
in.
8) How did you get into the gaming business and do you have
any advice for anyone seeking a position in that business?
When I was in my last year in highschool, we had to find
a company and go work there for 2 weeks. I decided to contact
Larian Studios, who were at that time in the early development
stages of Divinity (still called Project C back then). Those
2 weeks at larian were my first contacts with the game industry.
Almost a year later I was looking for a job and on the website
of Larian Studios, which I visited regularly, I noticed
they were looking for a world-editor. I applied and got
the job, I'm working at Larian Studios for almost a year
now. I don't really have any advice for anybody seeking
employment in this industry, I don't have a lot of experience
yet and I'm still learning a whole lot myself.
9) Is there anything you would like to add?
I wonder how many people will actually read this...
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