In the latest Lethal Dreams Developer's Report, RPG Vault asks Boolat's Olga Saulenko tells us how and why the team came to use a dead language, Latin, for its spell system:
Of course, you can say that it's easy to concoct groups of sounds or of syllables - and in no time, the spells are ready. We're all accustomed to seeing such methods in fairy tales and in many movies... but we decided that this simple way was not for us. In our game, we try to make everything as real as possible. |