|
Site Navigation Main News Forums
Games Games Database Top 100 Release List Support Files
Features Reviews Previews Interviews Editorials Diaries Misc
Download Gallery Music Screenshots Videos
Miscellaneous Staff Members Privacy Statement
|
|
MMORPG.com's Dana Massey unveils her rather interesting interview with Gods and Heroes Lead Designer, Stieg Hedlund...
MMORPG.com: Assuming Gods & Heroes features an "end-game", what will be waiting for players who reach the pinnacle of your game?
Steig: We've always had a problem with the idea that you need to grind to the highest level before the real fun starts, so throughout the game there will be many opportunities for players to set their own goals and pursue the types of gameplay that interest them the most. This very definitely extends to an "endgame" for players of the highest levels.
MMORPG.com: To close, pretending you have only a moment of a prospective players' time, what would you tell them about your game?
Steig: Roman history and myth provide a rich and extremely interesting setting for our game, and we really intend to do that justice to a very high degree, but we also want to go beyond that: We offer this game equally to those of you who are looking for something more out of your MMO experience, as well as those who have been interested in the genre but haven't seen anything that made you want to take the plunge yet.
|
|
|