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There are some Thief 3 impressions at Xbox.IGN, from which we post this excerpt:
In addition to new improvements in gameplay offered through enhancements to the graphic engine, Garrett will also come prepared to wield new items and skills. One of the coolest of Garret's new abilities is his ability to scale walls with bricks in them. And don't think that this means there are occasional hot spots where Garrett is allowed the climb to reach a new area. In a castle environment with bricks everywhere, Garrett can climb every wall. Not only does this skill help our thief get to hard to reach spots, it also increases his chances at evading discovery. Suddenly find a slew of guards coming your way? Climb to a dark corner in the castle ramparts and peer down at the poor sods as they look around in astonishment. Garrett returns in Thief III with his arsenal of elemental arrows. Water, fire, explosive, and noise arrows all find their way back into Garrett's quiver. Garrett now has the ability to use flash bang bombs to temporarily blind and stun enemies. Garrett's black jack makes a return, but if you're expecting to be able to draw Garrett's signature longsword to throw down with baddies, you'll be in for a surprise. Ion Storm has equipped Garrett with a more rogue-like dagger to make melee engagements the absolute last resort in any situation. Garrett must rely on his stealthy skills more than ever. One of the coolest new skills Garret can employ is the use of his lock picking toolkit. Similar to the lock picking skill of Sam Fisher in Splinter Cell, Garrett must manually manipulate the picks to unlock doors of varying difficulty. And because many doors have sentries, becoming adept at lock picking will mean the difference between discovery and subterfuge. |
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