GamePro writes about getting bored in 'World of Warcraft' and putting it back on the shelf:When I think MMORPG, I think "grind." At some point, all MMOs inevitably succumb into that philosophy of long, repetitive gameplay. It's almost inevitable since developers need some kind of mechanism to slow down the power gamers, and compel them to keep churning out that $15 dollars a month.
In my last MMO spiel I talked about how World of Warcraft lacks in casual end-game content. Well it had started to really get to me, and I've decided to mothball my account until the game gets a massive update (or expansion). |