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GamesDomain Review has written a, yes, review of Dark Age of Camelot, Mythic Entertainment's very popular MMORPG. The score: 4 out of 5 stars. Here is a bit from the article:
Of course, beyond the areas for experience and levelling junkies, there remains the player crafting system, where players can make their own armours and weapons, ranging from a simple dagger to a huge mangonel for taking keeps - all without the requirement to constantly level up. The crafting system is simple and not overly tedious in terms of repeat mouse clicks. Again there is some added variety by being able to do consignment tasks for NPCs who will order bulk goods to be made for them.
Importantly, the DAOC economy is rather tight - this is great for the long term and a blessing for crafters who can undercut the extortionate prices of NPC vendors to sell items at a profit. Not only that, but player-made goods are of a higher quality than NPC goods and as such, the crafting system is robust, if not far ranging - the inability to enchant items remains a gaping hole in the system.
Guilds provide some outlet also for socialising and fighting together. Guilds can differentiate themselves by buying unique Coats of Arms which can be emblazoned on their cloaks and shields. They also track their total realm points (given for killing enemy players), how many keeps they have taken and how many relics captured. This system works, though is of no use other than crowing rights - promises of giving such aspects an actual reason are long standing. Relics also remain a mystery right now... they were originally slated as providing a benefit to the entire realm (each realm has only two) but they remain a total and undocumented secret. Due to the nature of siege warfare, it is highly unlikely that anybody will capture a relic anytime soon to unveil the enigma. |
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