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Just Adventure's Al Giovetti makes his rather realistic report re Fable: The Lost Chapters, which is given a final grading of "B+"...
This review is based upon playing through the game several times and checking out the different ways of playing the game.
The game had great innovative design elements such as the multiple folder organization of the inventory and the complex alignment structure. Many modern games should incorporate these elements. “Since imitation is the sincerest form of flattery” we hope to see game designers using these design elements in their game. The game lacked the artificial intelligence sophistication of a Black & White. The quest content was too little to support a traditional role playing game. Game value was in the replaying the game over and over and trying out different things. Frustration was heightened by incorporating diverse elements that did not mesh in a smooth manner.
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