A rather interesting forum tidbit for Morrowind is published at Morrowind Summit today: BlueDev talks about combat controls as compared to Gothics:
It's tough for me to compare our controls to Gothic's, b/c I've only been able to mess around with the demo for a few minutes. What I noticed: it was really awkward at first, but I have a feeling that over time I would have liked it. It defaulted to left-handed controls. Odd. It wasn't what I'm used to using, which is more like a traditional FPS.
MW's controls are more along those lines. No, you're not going to be rolling, or double-jumping off walls. The controls are similar to an FPS, but I think there are still a couple RPG elements lurking around. ;)
When you get knocked down, it would be tough for the game to distinguish between different types of armor you're wearing to determine how long it takes for you to get back up. Consider the fact that you might be wearing steel, imperial, orcish, dwarven, bonemold, glass, leather, and chitin all at once. Poor computer would get very confused.
Let me clarify: MW's controls will be more like that of a FPS. Not like Gothic's. |