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Here's info on what the latest patch for Everquest will do (thanks to Nadia, who found that at Everquest Realm):
September 11th, 3:00 am
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** Spell Changes **
- Changed all enchanter mesmerization spells so that they overwrite
Screaming Terror
- Changed Shaman epic effect (Curse of the Spirits) so that it would not
conflict with certain Damage over Time spells.
- The Emissary of Thule Necromancer pet is now immune to fear
- Beneficial buffs that don't have an ability drain component on them can
now be clicked off.
** Miscellaneous Updates **
- The server selection screen now only gives information on whether or not a
server is up instead of providing player counts. In addition, the "count"
option on the /who command has been restricted to internal personnel.
Servers on the server selection screen are still ordered from
least-populated to most populated in order to assist players in choosing the
least populated server.
- Harla Dar has been repaired (this happened sometime earlier than today,
but we wanted you to know).
- Reactivated broken zone line between Qeynos to the Sewers. A dead
halfling was stuck in the drainpipe and has been removed.
- Fixed a long-standing bug that was causing Feign Death to fail when
several characters were on the NPC's hate list along with the character
using Feign Death. We'd like to extend much thanks to the monk community
who helped us track this one down. Also fixed a problem with the monk's
'Block' skill which inadvertantly was recapped at a lower than normal skill
level in recent months. Kudos to "Faned" of the "Monkly Business" bulletin
board who brow-beat Gordon with the facts until he gave in and looked at the
code :)
- As announced earlier this week, the Belt of the Cenobite was made useable
by some inappropriate classes/races in the last patch. This has been
corrected.
- Several quest components in zones with the Trivial Loot Code will now be
lootable regardless of level. |
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