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In a follow-up to a previous article on the lack of innovation in the games market, GameSpot has posted Innovation: does size matter?, looking at the practices of EA. Interestingly, the article uses baby-Blizzard Castaway Entertainment (currently working on an unnamed action/RPG) - who were dropped from EA's portfolio last year - as a counterpoint. Castaway makes some observations on EA's limitations but also some odd revelations about Blizzard's development practices:Castaway president Michael Scandizzo says there was an emphasis at EA Partners to come up with a focused explanation of why his game would appeal to people.
"EA used to have an idea where they wanted you to have a 14-word motto for your game that would sum up in the public eye what your game was," Scandizzo says. "In fact, it became a big problem that we couldn't sum ours up quickly enough as a 14-word motto. I think the problem which some innovation has run into is it's really difficult to sum it up in 14 words." |
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