There is a new Xenus Q&A at Pgnx.net today. They are talking to the developers about this upcoming title:
PGNx: Can you provide some examples of the game's A.I?
DS: As for “battle” AI - all enemies AI use “virtual vision” and “virtual hearing” algorithms. The virtual hearing algorithm allows rivals to react upon sounds spread around a level. Thus, for instance, the sound of skirmish or explosion will attract a patrol that have heard it, or if the player passes behind the backs of a patrol, the noise produced by his steps may end up in the soldiers turning back and opening fire. Also enemies have different models of behaviour – as for different types of enemies (bandits, officials, guerrilla), as for different conditions (wounded, under effect of cocaine, etc).
As for peace AI – most NPC will change their relations to you, depending on your actions. |