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A short interview with Ray Muzyka and Greg Zeschuk about the break with Interplay can be found at IGN.PC. Here's a bit:
IGNPC: What kind of resources will Infogrames put behind supporting Neverwinter Nights in the online environment? (E.g. matchmaking services, hosting developer-created 'hub' dungeons, etc., advertising)
Ray Muzyka: The community support for Neverwinter is something that we've been working on for some time; we're really committed to making sure our fans are able to find game sessions of the type they want to play in, and have the best possible experience - regardless of whether they are playing the game singleplayer or multiplayer. From our meetings thus far, Infogrames is also really excited about the potential of Neverwinter Nights and we are very happy about the plans that we are developing together with them to foster the maximum sense of online community for the game. We're talking together with Infogrames about a number of different initiatives that we will be announcing in the next few months together -- all of which hopefully will allow Neverwinter to be the biggest and best RPG of the year! |
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