Here's someting from the scarier side of the industry. CNN.com's article, "They can't stop playing video games," details the growing problem of gaming addiction in South Korea, a rather alarming trend considering the deaths this is causing.
In this country of 48 million people with the world's highest per-capita rate of broadband connectivity at 70 percent, the rise in addiction to multiplayer online gaming is alarming psychologists.
The number of counseling sessions for game addiction quadrupled last year, the government says. There were 8,978 sessions in 2004 compared with 2,243 cases the previous year, and the first seven months of this year saw 7,649 sessions.
The Chinese government is already planning a system that will limit the numbers of hours played at a time (thanks to Gamespot.com for the article) by drastically reducing the abilities and skills of a player after a certain amount of time, and hopefully the system will prove effective enough to be used in other countries, such as South Korea. Is it right for the government, however, to regulate the online play of the average citizen, even in such extreme cases? Feel free to discuss the matter in our forums. And do me a favor...hug your parents today, pet a cat, call a friend, or even just go outside to get the mail. |