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Star Wars: KotOR (PC) Patch Notes for upcomming 1.01 Patch

(PC: Single-Player RPG) | Posted by @ Wednesday - December 03, 2003 - 20:28 -
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Bioware has released some patch notes on the upcomming 1.01 patch for Star Wars: KotOR. According to them, the patch will be released in about 6-7 days if all goes well. Also, the patch was locked on 25th November and sent for testing. This means that any issue that was fixed after that will not be in this patch. Here are the changes:
Star Wars(R): Knights of the Old Republic(TM) v1.01

Here are the changes in this update:
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- Added two new "swkotor.ini" sound options,
[Sound Options]
Environment Effects Nonstreaming=1
Environment Effects Streaming=1
The Environment Effects Streaming=0 option was added to fix a problem with sound pauses while playing the game with an Intel i845 or i850 chipset motherboard and a 100 MHz Front Side Bus.

- removed the awareness penalty when running

- Made a fix to the "Disable Vertex Buffer Objects" option in "swkotor.ini".
[Graphics Options]
Disable Vertex Buffer Objects=1
If you are having some odd, random graphics issues you may be able to resolve them by adding an entry to your "swkotor.ini" file:

- Made a fix to the Enable Hardware Mouse option when it is disabled. This fixes a crash with certain ATI Radeon 9600 video cards.

- Made a fix to a display issue with Small Fonts.

- Made a fix to a gamma issue after movies finish playing.

- Removed the display of Force Points on portrait tooltips for non-Jedi characters.

- Fixed bug where some objects in the game would give a sticky mouse indicator like they had an inventory when they did not.

- Fixed an issue where if you changed appearance while Force Speed was active your movement rate would return to normal.

- Fixed an issue with droid animation when the item they were using ran out or their target died.

- The turret mini-game should no longer have the blur visual effect if you enter it with that visual effect turned on.

- The Security option no longer displays for doors which a key is required.

- Fixed a rare bug where the game could get stuck if an autopause was triggered at the exact same time as an area transition.

- Fixed a rare crash that could happen when a Dark Jedi dies at the exact same time as he deflected a blaster bolt.

- Fixed a rare crash on startup under Windows 98.

- Fixed a few memory leaks.

Source: Bioware Forums
 
 
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