NWVault has posted an interview with Challseus, creator of the Rose of Eternity module. The game "Rose Of Eternity" is very different from the typical Neverwinter Nights Module. I come from the console world of games, and that influence can be seen throughout the game. First and foremost, I handle the presentation in a very different way, when compared to other modules on the vault. I am a very visual oriented person (remember, I didn't play PnP D&D), so I use cut-scenes a lot to tell my story. I also employ custom music, as I believe that music is one of the most important apsects when creating a fantasy roleplaying video game. Read the rest at NW Vault. |