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Gamershell' Stevie Smith reveals their rather caustic critique for the Xbox version of Microids' adventure-thriller, Still Life - for which Stevie gives it an overall 5 out of 10 rating...
The fault lies not with the control interface, which is bread and butter point-and-click fair, but rather with the actual level of immersion that players can expect to participate within. The game’s narrative may well be interesting to observe as it plays out, but that interest quickly becomes stagnant disappointment as the game offers players nothing more than nudging the story forward with clicks of the right and left shoulder buttons. There are no defining plot choices to be made here, and no dialogue selections in order to guide conversations. Interacting with extraneous characters emerges as little more than uncovering linear information before moving on to the next set piece or embarking on a retrieval quest. It isn’t long before the dulling sensation of being a spectator in a fractured movie begins to deaden hopes of Still Life becoming anything more than a point A-to-point B intrusion of your game time. |
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