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Gamespot has posted an interview with Brett Sperry from Westwood Studios about Earth And Beyond. Here's a bit:
GS: About two years ago, you told us that one aspect of 21st century gaming would be the advent of "meaningful cooperative play." How does Earth and Beyond Online fit into that statement?
BS: It's important that with Earth and Beyond Online we give players a compelling reason to engage others and participate with them in the game environment. We want to have a good benefit for players to socialize and participate with others in the game. For example, some players may choose to be a Jenquai explorer and play that role to the hilt. They'll play all the way through the experience, max out their particular skills, max out their spaceship, and have a great time. But what if they encounter another Jenquai that might not even be as evolved or developed as they are, but they've got some real cool item or skill? Hopefully that player will want to find out how they acquired it. In so doing, players will come to understand that there could be a whole new layer of experience and benefits that they'd be missing if they didn't communicate and cooperate with other players on missions.
Another aspect of the game we hope to incorporate post launch can be loosely called "social engineering tools" that will help to maintain burgeoning relationships that will inevitably be created. Let's say you see a friend you've made in the game universe, and you attempt to contact him or her, but they don't respond. Maybe they're in their own intense game moment; maybe they're away from their computer. All you know is that they're ignoring you. What if we could integrate a tool that, after a few minutes, would send you a message saying that person's away from their computer or tied up with something and can't get back to you right away? It might sound relatively minor, but it's the kind of tool that we think will help maintain the fabric of community that we're hoping to achieve. | Source: RPGVault |
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