Ekim's Gamer View: Strength
in Numbers
Michel
"Ekim" Veilleux
2003-03-21
I came upon some news this week that kind of shocked
me (not really in a good way). Actually it seemed to shock more
than just little old me. I hate to single out a name when talking
negatively, but in this case I just have to speak out. Maybe
the developers will come to their senses before it's too
late… then again maybe not. Let's talk about the
newly announced MMORPG : Wish.
First mistake
Oh, sorry. According to Wish's FAQ, I should call Wish
an UMMORPG (Short * ahem * for Ultra Massive Multiplayer Online
Role-Playing Game. Again according to the game's FAQ on
their web site, this is what makes Wish so special. In essence,
the term "Ultra" stands for supporting "tens
of thousands" of players on a single server instead of
segmenting them into smaller clusters of communities scattered
among many servers. A few weeks ago I spoke of segmenting the
MMORPG genre further to allow different types of sub-genre.
But this is no such thing.
The first three FAQ questions go to great lengths
define and sell this "new category" they claim to
have created, which is strange to say the least. Is this really
what they hope to sell the game with? Will the single most convincing
feature of Wish be the fact that I can play with tens of thousands
of players on the same server?
Too "Ultra" big?
First, Wish will not be the first game to try and put tens of
thousands of players together on a single server. If I may,
I'll direct Wish's developer's (Mutable Realms)
attention to a little faithful game called Anarchy Online. When
it came out and went live, AO only had one server. According
to Funcom at the time, the servers could house 30,000 players
all at once. Despite AO's technical failures, the problem
isn't really whether today's available technology
can take tens of thousands of players on a single server or
not. The fact remains that even at launch AO's population
never really soared enough to warrant a 30K players server.
Which brings me to the second point. With what
happened to a high profile MMORPGs like AC2 or Earth & Beyond,
I think it should be more than obvious to anyone that it would
be a mistake to even hope such high numbers for a game coming
from a little known developer. In the present time, MMORPGs
are facing a problem far more threatening than the number of
players that can play on a single server. In fact, the problem
IS the number of potential players. The genre needs new ideas,
not new numbers. Putting more people on one server is nothing
new.
Finally, why would we even need to be this many
in one place? So we can ignore more people? I fail to see the
need, but then again maybe it's just me. In all my time
with DAoC, where you have a maximum of "only" 1000
players per realm at any given time, I can tell you that it
always seemed pretty crowded to me. Yes, perhaps this was because
of the smaller landmass available, but everything is relative
to the number of players. Which means that's Wish's
landmass sure needs to be "Ultra" Huge to support
the "Ultra" high numbers they want to attract.
The more the merrier
Then again with even ten thousand people on one server, how
many friends would one have? How many enemies? I remember reading
something interesting about how some lonely people tend to be
even lonelier in large crowds. Could it be that the more people
you add to the mix, the less likely we are of finding good people
to play with? It certainly could turn out that way. The scale
of online RPGs go from the small groups of NWN players up to
the large scale skirmishes of DAoC, and I really don't
believe that there is a need for anything much higher…
Not yet at any rate.
If Wish's single defining feature is the number of players
that can play together, then I urge the developer to reconsider
their strategy, or else - and this goes for any MMORPG currently
in development - they might have a hard time finding enough
players to fill the void that will be their world. There are
already too many games in development that are like this to
hope for any of them to succeed based only on the number of
players they might allow online together.
This might seem harsh, but I'm trying to be constructive.
If Wish has some other elements worth mentioning, please do
so and please put the "Ultra" peg to the waste basket.
It could be a nice little feature down the road IF the game
is successful, but in the mean time it should not be the game's
major selling point. Please show us what your game really has
in its heart. Give us something really special and unique, something
new. Putti
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