RPGDot Network    
   

 
 
Asheron's Call 2: The Fallen Kings
Display full image
Pic of the moment
More
pics from the gallery
 
 

Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement


 
Icewind Dale II Forum Update

(PC: Single- & Multi-Player RPG) | Posted by Myrthos @ Thursday - February 28, 2002 - 05:50 -
Top
| Game Info | Rate this game | Homepage | Screenshots
Here's the latest from the Icewind Dale II forums

    Are the IWD portraits a part of IWD2 also?
    Yes.


    About stacking saving throw bonusses
    All bonuses to saving throws stack, though there isn't a deluge of saving throw bonus items in the game.


    The description of the Energy Drain rule has been added
    In IWD2, some undead creatures will have the ability to bestow negative levels in a manner similar to 3E. When a character gains a negative level, he or she suffers a -1 penalty to hit and saving throws, -5 penalty to max hit points. Negative levels stack. The negative levels persist until the character dies or has a restoration spell cast upon him or her.

    Unlike 3E, these negative levels do not remove spells, and they will not ever actually drain a character's level.


    Are there Drow only items?
    You will have the opportunity to gain two items normally reserved only for drow nobles.
    They are potential gifts from a long-forgotten IWD "friend". That's all I'll say about it.


    On the hypothetical subject of implementing multiclassing with feats
    If we were to implement feats, they would be selected by the user. I made a list of "easy-to-implement" feats a while back. They did not include many meta-magic feats (big pain), but included many combat feats (power attack, weapon focus, expertise, lingering song, arterial strike, hamstring, dash, death blow, dodge, point blank shot, etc.).


    A question about maximum attacks
    Q: To clarify, let's take three 21st level characters -- a fighter, a rogue, and a monk. How many attacks would each have? Oh, and does the monk get her favorable attack rate when using weapons, or only when fighting unarmed?
    A: 21st level fighter would have four attacks at +21/+16/+11/+6 (it stops at four)

    21st level rogue would have +15/+10/+5.

    21st level monk would have the same, unless using fists, in which case he/she would have +15/+12/+9/+6.


    Is a magic character a must have in a party?
    Having a magic user definitely isn't a requirement, but it will make things easier on you and your party if you had at least one. Plus there are some really good spells to choose from as you level up.


    A link
    Justin Sweet is the creator of the portraits. To see more about him you can go visit his site: http://www.justinsweet.com/.
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.